S15E11 – Layers

Layers; or is it layering? Are you ready to create more complex encounters, deeper characters, and richer worlds? The hosts get together to discuss adding layers to your game. Hosts: Jerrod ‘Savage Daddy’ Gunning, David Scott, Chris Fuchs, and JiB Links: Savage Worlds Deluxe, G+Savage Worlds GM Community Newest Patrons: Ruben Rivera, Chris Criscione, Andrew…

S11E08 – Noobs

[powerpress] Maintaining tone requires player buy in. We've all had the player who goes off the reservation. You know the ones--- That guy who wants to play a wizard in a no-magic setting, or wants to punch Cthulhu in the face! What is a GM to do? Links Savage Worlds…

SWGMH: S09E10 – At Odds

Show Summary Is clockwork-like party cohesion and teamwork necessary? Is the conventional wisdom within our hobby encouraging players to create characters with complimentary motivations and backgrounds in service of the group template or a metagame system mechanic? Would your game be better served by a group of unique characters with different motivations that find a way to work together in…

Everything Is Character

Maybe it's just me, but gear and vehicles is one of the things that I struggle with in Savage Worlds. I'm not suggesting that weapons, vehicles, or equipment are somehow clunky. They're not. But there isn't much variation. You may have noticed that most Ranged Weapons have a range of 12/24/48 and cause 2d6 damage (easy-peasy-lemon-squeezy). In fact,…